
Dark Gengar
PokémonGengar #0094
Card Data
- HP
- 70
- Type
- Psychic
- Stage
- Stage 2
- Retreat
- 2
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
ダークジェンガーがプレイしている限り、プレーヤーは各ターンの終わりに眠っているポクモンのそれぞれに2コインをひっくり返します。どちらかが尾の場合、そのポクモンはまだ眠っています。ダークジェンガーが眠っている、混乱し、麻痺している間、このパワーは機能しなくなります。
対戦相手がベンチポケモンを持っている場合、それらの1つを選択して、防御ポケモンに切り替えることができます(この攻撃の損傷またはその他の効果を行う前に)。いずれにせよ、ディフェンディングポケモンは今眠っています。
Each language is that print’s own wording, never a translation of the other — an approximate translation of a rule is a wrong rule. The toggle above switches between the official English print and the Japanese one. Card data from TCGdex.
Card details from TCGdex. Price is a Cardmarket European average converted from EUR — not a US market price. Not affiliated with Nintendo / The Pokémon Company.