
Kingdra
キングドラ
PokémonKingdra #0230
Card Data
- HP
- 110
- Type
- Colorless
- Stage
- Stage 2
- Retreat
- 3
Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)
Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.
手からキングドラに水、稲妻、またはサイキックベーシックエネルギーカードを取り付けると、キングドラのタイプ(色)はターンの終わりまでそのエネルギーカードタイプと同じになります。
Kingdraはそれ自体に10ダメージを与えます。 (Kingdraがこの攻撃で損害を与える場合、衰弱や抵抗を適用しないでください。)
2つのコインをフリップします。各テールについて、Kingdraに取り付けられた1つのエネルギーカードを捨てます。
Each language is that print’s own wording, never a translation of the other — an approximate translation of a rule is a wrong rule. The toggle above switches between the official English print and the Japanese one. Card data from TCGdex.
Card details from TCGdex. Price is a Cardmarket European average converted from EUR — not a US market price. Not affiliated with Nintendo / The Pokémon Company.